A Rest of Nine Pennies
Style points allow a player the ability to have a narrative say in the game’s outcome, from beyond their own character’s personal perspective.
Players will be awarded two style points at the start of the campaign. Style will be awarded as often as players do cool and interesting things. Style points will never refresh.
Style points will cap at your character’s current destiny points.
Oh, and you never earn a style point as a direct result of spending a style point. A creative player will not stop this from setting his group up with key opportunities for earning style.
Style can be used in many interesting ways, as listed below:
- Spend a style point to narrate an interaction between two NPC’s, or a NPC’s reaction to your character.
Example: Flint spends a style point to make Jaime say something crude to Cersei in a whisper, to have Cersei react with a disgusted look on her face, and then try and slap Jaime. Jaime then catches her hand easily, and wears a smile that shows he is altogether amused with the outcome.
- Spend a style point to assume rolepaly rights as another character in a scene, when your character is not present, or is too harmed to be commited to the scene appropriately.
Example: Mark’s character has just participated in a tournament in which he was impaled by Sandore Clegaine. Needless to say, he’ll be out for a while. Though his character is out for the count for a while, we’re not going to punish Mark… Mark opts to spend a style and take over Tyrion Lannister for now…
- Spend a style point to tag a scene with an appropriate +1 modifier to a specific situation. The modifier must be appropriate, and specific.
Example: Chris intends to try and romance one of Cersei Lannister’s cousins. He considers a moment what might set the mood, and decides on Romantic Music. He spends a style point to offer a +1 modifier to any rolles related to romances in this scene due to the romantic music being played in the background.
- Spend a style point to make something true about a particular scene. It could be something true about a person, a place or a thing. This must be accepted by the GM, as some attempts to use this will override something already decided on.
Example: Mike spends a style point to add that Robert Baratheon had a previous affair with his niece. He spends a second style point to add that this affair resulted in an illegitimate child.
This is another type of style use, but is specific enough to warrant it’s own write-up. Whenever a style point is used, another player can spend two style points to call for a veto.
At that point, the GM then allows the players roughly one minute to debate before the vote.
When the GM says ‘enough’, a count to three begins. Players will either raise a closed fist (representing no) or an open palm (representing yes) at the count of three. Majority rules here.
Since this is a game and no hard feelings are intended, the victem of the veto gets one of the two style from the player who issued the veto.
Using style the wrong way may cause the GM to call Bad Form. That being said, a veto intended for malice or vengeance instead of having the story in mind may also result in Bad Form. Use your style carefully. Veto even more carefully.
Bad Form is called by the Game Master and no one else. It is a means of rejecting a player’s exploits of the game rules to fulfill his own plans at the cost of the entertainment of the game.
When bad form is called, you lose a portion of your current style points. The amount is up to the GM.
Tips to Avoid Bad Form: Bad Form is often called when a player uses the style system to set his character up with more rewards in the story without hardships. Unlike some other games, Song of Ice and Fire is dark and dirty.
The style system trusts you to be a part time narrator. That means it’s no longer the GM’s single responsibility to make things harder on your character. The style system can very well help you tell the story of your character from creation to tragic death.